Rules + definitions

Legends are made
on the roll.

Three dice. Traditional banker rules. Roll 4–5–6, any trips, or a pair plus six for an automatic win. A pair plus one or 1–2–3 is an automatic loss.

HOW TO PLAY

Three steps.
That's the game.

1

The banker rolls first.

Roll all three dice. A banker's automatic win or loss settles against every challenger. Otherwise, set a point from 2–5 or keep rolling until you make a decision.

2

Challenge the point.

If the banker sets a point, each challenger rolls to a decision. An automatic win beats the banker; an automatic loss loses to the banker. Otherwise, the higher point wins and equal points push.

3

Count it. Pass the bank.

Each contest won earns one score point; a push earns zero. The bank rotates clockwise after each round unless any contest pushed. Play a fixed 3, 5, or 7 rounds. Tied leaders share the victory.

Read your roll

Automatic win, automatic loss, or make your point.

Shown per roll, before rerolls: three fair dice have 216 equally likely outcomes. Percentages are rounded to two decimal places.

4–5–6Automatic win

Roll 4, 5, and 6 in any order for an automatic win. Headcrack!

2.78%Per roll · 6 / 216 outcomes
TripsAutomatic win

Any three of a kind automatically wins. Trips are never ranked.

2.78%Per roll · 6 / 216 outcomes
Pair + 6Automatic win

Two dice match and the remaining die is a six. That is an automatic win.

6.94%Per roll · 15 / 216 outcomes
Point 2–5Set a point

Two dice match and the remaining die is 2, 3, 4, or 5. That unmatched die sets your point.

27.78%Per roll · 60 / 216 outcomes6.94% for each individual point
Pair + 1Automatic loss

Two dice match and the remaining die is a one. That is an automatic loss.

6.94%Per roll · 15 / 216 outcomes
1–2–3Automatic loss

Roll 1, 2, and 3 in any order for an automatic loss.

2.78%Per roll · 6 / 216 outcomes
No pointRoll again

Every other combination is a reroll. No decision is made, and the same player rolls again.

50.00%Per roll · 108 / 216 outcomes

Ceelo language

Table talk, translated.

01

Ace

1–2–3 (Instant Loss): Rolling a combination of a 1, a 2, and a 3 is another automatic loss.
A Point of 1: If you roll a pair and the remaining single die lands on a 1 (for example: rolling a 5, 5, and 1), your point is a 1.

02

Ass betting

A traditional slang term for side betting—wagers made by spectators or players on the outcome of someone else’s roll. Ceelo NY uses virtual Ceelo Cash with no real-world value.

03

Head crack

The table call for an automatic win with 4–5–6, in any order.

04

Trips

Three matching dice, such as 3–3–3. Any trips automatically wins. Trips are never ranked.

05

Pot

The total amount at stake for a round. In Ceelo NY, wagers use virtual Ceelo Cash with no real-world value.

06

Push

An equal point against the banker. Neither player earns a score point, the round stake is returned, and the banker keeps the bank for the next round.

These are Ceelo NY's mobile game rules. All three dice are sampled independently and uniformly from 1–6. Every trip is an automatic win, and opponent choice never changes the odds.